Year 1 (Foundation Year)
The foundation year provides students with the knowledge and confidence in the use of formula, data manipulation and representation. You will gain an understanding of the core hardware and software associated with the use of computer systems, as well as keeping up to date with current developments in technology. There will be numerous opportunities to work on practical activities such as robots, CAD design which will be further developed at degree level.
Modules
- Computing Mathematics
- Computer Hardware and Software
- Developments in Technology
- Design and Technology
- The Skills You Need
- Contextual Studies
Year 2 (Level 4)
Year 2 introduces both theoretical and practical skills as you will work as part of a small game development team and learn the basics of 2D & 3D design and development along with an understanding of the hardware used for gaming and media. There is a strong emphasis on production management along with building knowledge of business processes and entrepreneurship.
You will also explore the broader context of game development and the critical issues facing the industry today.
Modules
- Game Design & Interaction
- Business, Finance & Technology Management
- Game Asset Development
- Game Environments & Narrative Design
- Game Industry & Agile Production Methodologies
- Professional Development in Computing: Information Engineering
Year 3 (Level 5)
Year 3 builds on and expands your portfolio of skills to focus on product innovation and commercialisation along with an understanding of digital publication platforms and their associated business models. You will also develop your knowledge of digital sculpting and 3D modelling.
Critically, during the second semester you will further enhance your development and management skills by working on two substantial group game projects utilising industry standard management methodologies and supporting tools. You will be expected to employ your management skills by acting as a scrum master during these development phases.
Modules
- Serious Games Technology
- 3D Modelling & Animation For Game Engines
- Game Production & Distribution Technology
- Financial Technology & Innovation
- Group Project
- Indie Studio Management & Game Production
Year 4 (Level 6)
The final year further expands on the previous skills acquired, with a focus on professional quality and management alongside advanced practical skills.
The innovative final year group project is designed to deepen your understanding of your chosen role and responsibilities as a professional developer, further preparing you for the workplace. You will form a game development team and specialise in a technical role of your own choosing for a full academic year. You and your team will present the finished game at the annual LeveL Up Expo event attended by both members of the public and industry representatives.
Through our Business Accelerator programme, you will have the opportunity to work closely with Business undergraduate students and access to our business incubation centre with a view to starting and managing your own game development studio.
There is an emphasis on independent study throughout, developing a professional portfolio and pursuing exciting career prospects through continual assessment and dedicated project supervision.
Modules
- Project
- Financial Technology & Business Success
- Game Design, Marketing & Monetisation
- Advanced 3D Modelling & Animation for Games
- Future Technology
The information listed in this section is an overview of the academic content of the programme that will take the form of either core or option modules. Modules are designated as core or option in accordance with professional body requirements and internal academic framework review, so may be subject to change.
BSc Computer Game Enterprise and Design
UCAS code: GEFY
Our general requirement for the foundation year is 48 UCAS tariff points but all applications are considered individually and we consider work experience, vocational training/qualifications, as well as motivation and potential to succeed.
Part-time applicants should apply using this form.
This course is portfolio focussed and as such, there are no formal exams. Instead, students will focus on developing technical design, business and theoretical skills via practical assignments and research & development activities.
Assessment methods include the production of digital (and non-digital) games, writing technical and academic reports, compiling and analysing production data, giving presentations, writing business plans, producing 3D models and game assets.
Students will also be required to provide statistical evidence of work hours with supporting evidence as part of key assessment outcomes.
Teaching and learning
Independent learning is an important aspect of all modules, as it enables students to develop both their subject specific and key skills. Independent learning is promoted through the use of digital management tools such as Jira, and through feedback given to students, which takes several forms including small group and one-to-one discussions.
Wrexham Glyndŵr University is committed to supporting our students to maximise their academic potential.
We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.
Students completing this course may forge successful careers as game designers, games technical artists/animators, level designers/developers, producers, business development officer or scrum masters, app designers/developers.
Our graduates are employed by some of the worlds most recognisable brands such as Ubisoft, Sony, Nintendo, Rockstar and Travellers Tales. We also work hard to support graduates who choose to set up their own games studios based within our innovative business incubation centre.
This course delivers practical skills in 3D modelling, digital sculpting, game design, marketing, business and project management which will qualify you to work in a variety of roles within the industry.
Given the business and entrepreneurship skills acquired on the course, some graduates opt to start their own game studios with the support of our business incubation centre as part the Business Accelerator programme.
In addition, the technical skills acquired on the course allow graduates to pursue careers in many mainstream computing areas such as IT support, consultancy and internet and e-commerce applications development.
Our Careers and Employability service is there to help you make decisions and plan the next steps towards a bright future. From finding work or further study to working out your interests, skills and aspirations, they can provide you with the expert information, advice and guidance you need.
You do not have to pay your tuition fees upfront.
Wrexham Glyndŵr University’s tuition fees for 2020/21 for a full-time undergraduate degree course are £9000 per year.
The fees you pay and the support available will depend on a number of different factors. Full information can be found on our fees & finance pages. You will also find information about what your fees include in the FAQs section of those pages.
You can see the full programme specification here.
If you’re looking for a place to stay while you study then why not take a look at our accommodation section to get more information, including prices.
Those studying at our Plas Coch campus can stay at Wrexham Village, while students at our Northop campus can stay at Corbishley Hall, our on-campus halls of residence.