Dr. Stuart Cunningham
Reader in Audio and Affective Computing
Dr. Stuart Cunningham
+44 (0) 1978 293583
Stuart has over 10 years experience in Higher Education, in a number of academic and management roles, and has a broad range of expertise and experience that span technologies and their creative applications.
He has interests in person-centred approaches to sound design and ways in which biofeedback sensors from humans can be analysed to determine their emotional states.To date, his work has been predominantly technical and scientifically driven, but he has recently been producing creative works such as music, sound and images, in relation to these fascinations.
What are your hobbies? I enjoy mountain biking, road cycling, music (playing guitar, bass and drums (not all at the same time) in various bands), and baking bread.
What's your favourite animal? Cats. I have two - any more than that is just creepy!
What would you buy if you won the lottery: I would buy a house in Hawaii.
What is your favourite book? Bad Science by Ben Goldacre.
What is your favourite film? Ghostbusters.
What would you do if you weren't doing your current job? I would like to be a General Practitioner (GP) or Psychiatrist.
BSc (Hons) Computing
MComp Computer Science
BSc (Hons) Computer Science
MComp Computer Game Development
BSc (Hons) Computer Game Development
MComp Computer Network and Security
BSc (Hons) Computer Network and Security
BSc (Hons) Computing Philosophy
BSc (Hons) Creative Computing
BSc (Hons) Immersive Technology
BSc (Hons) Informatics
BSc (Hons) Intelligent Computing
BSc (Hons) Telecommunications
BSc (Hons) Television Production and Technology
MSc Computer Science
MSc Computer Networking
PhD and MPhil
COM424 Computer Systems
COM503 Audio Technology for Games
COM610 Post Production and Special Effects
COMM50 Postgraduate Study and Research Methods
CMT605 Emerging Technology
Weinel, J., Cunningham, S. Griffiths, D., Roberts, S., and Picking, R., “Affective Audio”, Leonardo Music Journal, Vol. 24, pp. 17-20, (doi: 10.1162/LMJ_a_00189), 2014.
Weinel, J. & Cunningham, S., “Digitized Direct Animation: Creating materials for electroacoustic visual music using 8 mm film”, eContact!, Vol. 15, No.4, Canadian Electroacoustic Community, 2014.
Cunningham, S. & Grout, V., Data reduction of audio by exploiting musical repetition, Multimedia Tools & Applications, Vol. 72, Issue 3, pp. 2299-2320, (DOI:10.1007/s11042-013-1504-y), 2014.
Cunningham, S. & Excell, P.S., e-Culture and m-Culture: The way that Electronics, Computing and Mobile Devices are Changing the Nature of Art, Design and Culture, In: Dill, J., Earnshaw, R.A., Kasik, D.J., Vince, J.A., and Wong, P.C. (Eds), Art in Computer Graphics, Visualization and Visual Analytics, Springer, 2012.
Davies, R. & Cunningham, S., A Review of Online Trading and User Perceptions of Usability & Trust, Journal of Advanced Internet of Things, Vol. 1, No.1, pp.1-23, (DOI:10.7726/jait.2012.1001), 2012.
Cunningham, S. & Picking, R., Sounds Relaxing-Looks Cool: Audio and Visual Selections for Computer Systems that Support Wellness, International Journal of Ambient Computing and Intelligence, January - March, Vol. 4, No. 1, pp.39-51, (DOI: 10.4018/jaci.201201010), 2012.Cunningham, S., Grout, V. & Picking, R., Emotion, Content & Context in Sound and Music, In: Grimshaw, M. (Ed), Game Sound Technology and Player Interaction: Concepts and Developments, IGI Global Publishing, 2010.
Affective Audio and Computing
Internet of Things (IoT)
Interaction with Sound
Sound for Computer Games