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Using Performance Analysis in Sport

Using Performance Analysis in Sport

Overview

Whilst coaches attempt to provide objective feedback to develop teams and athletes, the unchecked observational process inevitably leads to the presence of subjective bias. This impacts heavily on perceived areas of focus, often creating ineffective training and competitive environments.
 
Once an area restricted to elite top-end clubs, performance analysis has now permeated through to all levels of sport, firmly embedding itself as one of the sports science disciplines.  
 
This module seeks to provide students with the knowledge to integrate performance analysis within their teams. It will afford students the opportunity to develop skills that will provide invaluable within their organisations but is also transferable to alternative sporting environments through the use of industry standard software applications and processes. 

What you will study

This course will cover the following topics:

• Introduction to Performance Analysis
• Outlining Your Current Environment 
• Illustrating Applied Performance Analysis 
• Collecting and Moving Data (Using Technology)
• Constructing Your Needs Analysis 
• Introduction to the Co-Actives of Performance
• Introduction to Hudl Sportscode and Nacsport Scout+
• Designing Your Own Code Window
• Developing Your Timeline: Coding the Game
• Creating Organisers and Sorting Information.
• Designing Your Output Window / Dashboard
• Creating Ad-Hoc Networks
• Prioritising Information for Live Analysis Feedback
• Validity & Reliability of Collected Data

Course dates

This course will start on June 23rd 2021 and will run for 7 weeks, finishing on August 4th 2021.  
 
The module incorporates 5 hours of face-to-face teaching, 7 hours of directed tasks, 9 hours of video tutorials and project supervision and 3 hours for online assessment.  The course timetable is as follows:
 
23rd June 2021 at 4:30pm
Introduction to Performance Analysis: what can it do for your team? - This is a synchronous study that lasts 1 hour.
Outlining your current environment - This is an asynchronous directed student task which lasts 1 hour.
Case studies illustrating applied performance analysis - These case studies will be completed over the course of 1 hour.
 
30th June 2021 at 4:30pm
Collecting and moving data (using technology) - This is a synchronous study that lasts 1 hour.
Constructing your needs analysis - This is an asynchronous directed student task which lasts 1 hour.
Introduction to the Co-Actives of Performance - This is an asynchronous study which will take 1 hour.
 
7th July 2021 at 4:30pm
Introduction to Hudl Sportscode and Nacsport Scout+ - This is a synchronous study that lasts 1 hour.
Designing your own Code Window - This is an asynchronous directed student task which lasts 1 hour.
Hudl and Nacsport (Tutorials) - These tutorials will last 1 hour
 
14th July 2021 at 4:30pm
Developing your timeline: Coding the game - This is an asynchronous study which lasts 2 hours.
Creating organisers and sorting information - Students will undertake this directed student task asynchronously over the space of 2 hours.
 
21st July 2021 at 4:30pm
Feedback: Innovation in spreading the word - This is a synchronous study that lasts 1 hour.
Designing your output Window / Dashboard - Students will complete this directed student task asynchronously over the course of 1 hour.
Hudl and Sportscode (Tutorials) - Students will follow these tutorials asynchronously over the course of 1 hour
 
28th July 2021 at 4:30pm
Working Live: Creating ad-hoc networks - This is a synchronous study that lasts 1 hour.
Prioritising information for live analysis feedback - Students will undertake this directed student task asynchronously over the space of 1 hour.
Validity & Reliability of collected data - This is an asynchronous study that lasts 1 hour.
 
4th August 2021 at 4:30pm
Assessment – Students will undertake the course assessment asynchronously over the course of 3 hours.

Assessment

The assessment for this module is project based. The student will be provided with a scenario and game footage. Students will demonstrate their ability to create a performance analysis system and code a game based on their system design. They will be expected to critically analyse the performance, and based on the analysis, provide appropriate feedback mechanisms to inform the coach. A duration of 3 hours has been allocated for completion of the project.

Fees

Free

Book Now

Please visit the online store to book your place.

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